![]() If, after converting the scene, ART renders still show bright "specks" in the scene (commonly called "fireflies"), check the overall intensity of each light.If it does, run the Scene Converter to change legacy assets (materials, maps, Environment settings and lights) to ART-compatible settings. Upon loading a scene containing legacy Mental Ray assets, the 3ds Max Scene Converter menu should appear.Tips for rendering legacy NVIDIA Mental Ray Scenes Although ART was designed to help 3ds Max users transition from the now-discontinued Mental Ray renderer, legacy Mental Ray scenes may need to be modified/converted to render properly with ART. Note: For more information on the Advanced settings see: Advanced Rollout (ART Renderer) ![]() This option may be left unchecked, however, it may be desirable for high-quality animation renders as it produces a more natural look, akin to film grain. Note: For more information on the Filtering see: Filtering Rollout (ART Renderer)Ĭhoose to render with Noise Pattern enabled Indicate any preferred changes to Anti-Aliasing While the Filter Diameter option may not reduce noise as much, it will help with any harsh (aliased) edges within the render. For best results select one of the following: The Filter Strength will determine how much noise should be allowed to render in a given image. Noise filtering is one of the most important settings when reducing noise within an ART rendered image. Set the appropriate Noise Filtering strength Note: For more information on the Rendering Parameters see: Rendering Parameters Rollout (ART Renderer) While Fast Path Tracing will reduce a good amount of noise and is great for production style rendering, the Advanced Path Tracing option can help provide very high fidelity renders with complex light interactions without as much noise. There are two specified Rendering Methods that ART can utilize: Fast Path Tracing and Advanced Path Tracing. If, when using High or Extremely High-quality Render settings, the final render quality is at or near acceptable levels after X period of minutes, then adjust the Time settings up or down based on the overall amount of time required to render an image or entire animation sequence. For instance, setting the Render Time per frame to 15 minutes will result in the ART renderer producing the best-quality image within that specific period. One way to make sure that High Render Quality settings don't result in unacceptably long render times is to set the Render Time duration to a fixed duration and then check the final result. ![]() ![]() In the ART Rendering Parameters, it is possible to set an allotted time frame for the image to render within, whether the overall quality is attained or not. When deciding to render an image, the processing time can take longer than expected (depending on how high quality the settings are). Determine a time limit for the rendered image ![]()
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